The loss of my desktops SSD recently 'inspired' me to finally examine a simple graphical technique I'd previously never implemented: depth map shadows. I'd always read about the technique, and on the surface, it's rather simple, but I'd never implemented it myself to really grok it ...
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Game State Management and Loading
In my projects, I've been using various Game State Management schemes generally derived from the pretty good XNA Game State Management Sample. (The rest of this post assumes you're familiar with that particular implementation) Now, this sample incorporates a loading screen, which does the trick, but it is ...
read moreStack Overflow and the Xbox 360
I discovered some unexpected behavior while working on Shmup You this past week. On the Xbox 360, creating an infinite recursion via a property won't cause a stack overflow exception. Instead, the screen will black, and the Visual Studio debugger will lose all symbols and stacks on every thread ...
read moreShmup You and Imaginary Radius
As we speak, I'm about half-way through the design phase of my capstone project here at RIT.
The capstone process for the Masters of Game Design and Development program I'm pursuing is divided into two phases: 1 quarter design and 1 quarter development. The goal of this process ...
read morePainterly Shelf-Life
As mentioned previously, I was asked to plug my painterly work onto Shelf-Life. The results are not quite as good as I'd hoped, but it's something.
Mesh-resolution independence is something I'd hoped I'd be able to produce, but the geometry shader output limitations prevent much subdivision ...
read moreDelayed Update
Over Thanksgiving Break, I started getting good painterly results under 'controlled' situations. Spheres and other simple structures with very regular geometry work very well.
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You can see the indentations from the bump map show up as brush strokes on the final image, which is awesome.
The next ...
read moreShelf-Life is done
The Shelf-Life project is over. We turned our code in on Wednesday night. I think we've got a pretty good project.
We're currently featured over on the IGM site.
read moreShelf-Life is Mechanically Complete
Yesterday, my 3D Graphics Programming project reached a major milestone: We're mechanically complete. This means that every mechanic we feel is absolutely necessary to the game is in place. They need to have their parameters tweaked and their behaviors balanced, but all logic is in place and all behavior ...
read moreStart
I'm starting this blog to document my personal development projects and experiments. I'm at the start of a quarter at RIT in my 2nd year of the GDD graduate program. I'm taking 3D graphics programming, Game Industry Development Processes, and conducting an independent study to develop a ...
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